Mesa 6.5 Release Notes / March 31, 2006¶
Mesa 6.5 is a new development release.
MD5 checksums¶
657be3b92f6dabc78a67ed9cb8d67813  MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a  MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac  MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7  MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e  MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5  MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3  MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31  MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15  MesaGLUT-6.5.zip
New Features¶
- OpenGL Shading language support - This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of the work was done by Michal Krol. There’s probably a fair number of bugs since this is a pretty large, complicated body of code. - The OpenGL 2.0 interface to these features will be implemented in a future version of Mesa, 
- GL_EXT_timer_query - Used to measure the time of OpenGL operations at high precision. Only supported in the software/Xlib driver at this time. 
- GL_EXT_packed_depth_stencil - Defines a new GL_DEPTH_STENCIL_EXT pixel format. 
- GL_EXT_framebuffer_blit - A simplified glCopyPixels-like feature for copying pixel rectangles. 
- GL_ARB_half_float_pixel - Adds a new half-precision floating point format for image transfers, such as for glDrawPixels, glReadPixels, glTexImage, etc. 
Changes¶
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 
- removed GL_SGIX/SGIS_pixel_texture extensions 
Bug fixes¶
- fixed glxcontextmodes.c datatype problem (bug 5835) 
- fixed aix-gcc build/install bugs (bug 5874) 
- fixed some bugs in texture env program generation 
- glXCopyContext() didn’t handle texture object bindings properly 
- glXCopyContext() didn’t copy all lighting state 
- fixed FreeBSD config (Pedro Giffuni) 
- fixed some minor framebuffer object bugs 
- replaced dprintf() with _glu_printf() in GLU (bug 6244) 
- fixed a number of thread safety bugs/regressions 
- fixed a number of GLU tesselator bugs (John Shell, bug 6339) 
- paletted texturing was broken w/ floating point palettes (K. Schultz) 
- lots of assorted framebuffer object bug fixes 
Known Issues¶
- Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL textures should work. 
Driver Interface Changes¶
- Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by the two-sided versions: Driver.Stencil*Separate(). 
- Render-to-texture: The functions for rendering to textures have changed. 
To Do (someday) items¶
- Switch to freeglut 
- Increase MAX_DRAWBUFFERS 
- Fix linux-glide target/driver. 
- Fix lambda calculation for frag progs. 
Driver Status¶
Driver         Status
----------------------  ----------------------
DRI drivers     varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2)  implements OpenGL 1.3
SVGA            implements OpenGL 1.3
Wind River UGL      implements OpenGL 1.3
Windows/Win32       implements OpenGL 1.5
DJGPP           implements OpenGL 1.5
GGI         implements OpenGL 1.3
BeOS            implements OpenGL 1.5
Allegro         needs updating
D3D         needs updating