Mesa 7.10.2 Release Notes / April 6, 2011¶
Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release.
Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
2f9f444265534a2cfd9a99d1a8291089  MesaLib-7.10.2.tar.gz
f5de82852f1243f42cc004039e10b771  MesaLib-7.10.2.tar.bz2
47836e37bab6fcafe3ac90c9544ba0e9  MesaLib-7.10.2.zip
175120325828f313621cc5bc6c504803  MesaGLUT-7.10.2.tar.gz
8c71d273f5f8d6c5eda4ffc39e0fe03e  MesaGLUT-7.10.2.tar.bz2
03036c8efe7b791a90fa0f2c41b43f43  MesaGLUT-7.10.2.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
- Bug 29172 - Arrandale - Pill Popper Pops Pills 
- Bug 31159 - shadow problem in 0ad game 
- Bug 32688 - [RADEON:KMS:R300G] some games have a wireframe or outline visible 
- Bug 32949 - [glsl wine] Need for Speed renders incorrectly with GLSL enabled 
- Bug 34203 - [GLSL] fail to call long chains across shaders 
- Bug 34376 - [GLSL] allowing assignment to unsized array - The commit message incorrectly lists bug 34367. 
 
- Bug 34370 - [GLSL] “i<5 && i<4” in for loop fails 
- Bug 34374 - [GLSL] fail to redeclare an array using initializer 
- Bug 35073 - [GM45] Alpha test is broken when rendering to FBO with no color attachment 
- Bug 35483 - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c 
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-7.10.1..mesa-7.10.2
Reverted commits and the reverts are not included in this list.
Alex Deucher (2):
- r600c: add new ontario pci ids 
- r600g: add some additional ontario pci ids 
Benjamin Franzke (1):
- st/dri: Fix surfaceless gl using contexts with previous bound surfaces 
Brian Paul (9):
- docs: pull 7.9.2 release notes into 7.10 branch 
- docs: update news.html with 7.10.1 and 7.9.2 releases 
- docs: fill in 7.10.1 release data 
- docs: add, fix release notes links 
- docs: update info about Mesa packaging/contents 
- docs: update prerequisites, remove old demo info 
- mesa: Guard against null pointer deref in fbo validation 
- st/mesa: Apply LOD bias from correct texture unit 
- glsl: silence warning in printf() with a cast 
Chad Versace (1):
- i965: Fix tex_swizzle when depth mode is GL_RED 
Dave Airlie (1):
- r600: don’t close fd on failed load 
Eric Anholt (2):
- i965: Apply a workaround for the Ironlake “vertex flashing”. 
- i965: Fix alpha testing when there is no color buffer in the FBO. 
Fabian Bieler (1):
- st/mesa: Apply LOD from texture object 
Henri Verbeet (1):
- st/mesa: Validate state before doing blits. 
Ian Romanick (13):
- docs: Add 7.10.1 md5sums 
- glsl: Refactor AST-to-HIR code handling variable initializers 
- glsl: Refactor AST-to-HIR code handling variable redeclarations 
- glsl: Process redeclarations before initializers 
- glsl: Function signatures cannot have NULL return type 
- glsl: Add several function / call related validations 
- linker: Add imported functions to the linked IR 
- glsl: Use insert_before for lists instead of open coding it 
- glsl: Only allow unsized array assignment in an initializer 
- glcpp: Refresh autogenerated lexer files 
- docs: Initial bits of 7.10.2 release notes 
- mesa: set version string to 7.10.2 
- mesa: Remove nonexistant files from _FILES lists 
Jerome Glisse (1):
- r600g: move user fence into base radeon structure 
José Fonseca (2):
- mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). 
- mesa: More glGet* fixes. 
Kenneth Graunke (4):
- glcpp: Rework lexer to use a SKIP state rather than REJECT. 
- glcpp: Remove trailing contexts from #if rules. 
- i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware. 
- glsl: Accept precision qualifiers on sampler types, but only in ES. 
Marek Olšák (15):
- st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL 
- st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails 
- r300/compiler: fix the saturate modifier when applied to TEX instructions 
- r300/compiler: fix translating the src negate bits in pair_translate 
- r300/compiler: Abs doesn’t cancel Negate (in the conversion to native swizzles) 
- r300/compiler: TEX instructions don’t support negation on source arguments 
- r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500 
- r300/compiler: saturate Z before the shadow comparison 
- r300/compiler: fix equal and notequal shadow compare functions 
- r300/compiler: remove unused variables 
- st/mesa: fix crash when using both user and vbo buffers with the same stride 
- r300g: fix alpha-test with no colorbuffer 
- r300g: tell the GLSL compiler to lower the continue opcode 
- r300/compiler: propagate SaturateMode down to the result of shadow comparison 
- r300/compiler: apply the texture swizzle to shadow pass and fail values too 
Michel Dänzer (1):
- Use proper source row stride when getting depth/stencil texels. 
Tom Stellard (4):
- r300/compiler: Use a 4-bit writemask in pair instructions 
- prog_optimize: Fix reallocating registers for shaders with loops 
- r300/compiler: Fix vertex shader MAD instructions with constant swizzles 
- r300/compiler: Don’t try to convert RGB to Alpha in full instructions