Mesa 9.1.6 Release Notes / August 1, 2013¶
Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.
MD5 checksums¶
443a2a352667294b53d56cb1a74114e9  MesaLib-9.1.6.tar.bz2
08d3069cccd6821e5f33e0840bca0718  MesaLib-9.1.6.tar.gz
90aa7a6d9878cdbfcb055312f356d6b9  MesaLib-9.1.6.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
- Bug 47824 - osmesa using –enable-shared-glapi depends on libgl 
- Bug 62362 - Crash when using Wayland EGL platform 
- Bug 63435 - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1 
- Bug 64087 - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without –enable-debug 
- Bug 64330 - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed. 
- Bug 65236 - [i965] Rendering artifacts in VDrift/GL2 
- Bug 66558 - RS690: 3D artifacts when playing SuperTuxKart 
- Bug 66847 - compilation broken with llvm 3.3 
- Bug 66850 - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format 
- Bug 66921 - [r300g] Heroes of Newerth: HiZ related corruption 
- Bug 67283 - VDPAU doesn’t work on hybrid laptop through DRI_PRIME 
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-9.1.5..mesa-9.1.6
Andreas Boll (1):
- configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends 
Brian Paul (4):
- mesa: handle 2D texture arrays in get_tex_rgba_compressed() 
- meta: handle 2D texture arrays in decompress_texture_image() 
- mesa: implement mipmap generation for compressed 2D array textures 
- mesa: improve free() cleanup in generate_mipmap_compressed() 
Carl Worth (7):
- docs: Add 9.1.5 release md5sums 
- Merge ‘origin/9.1’ into stable 
- cherry-ignore: Drop 13 patches from the pick list 
- get-pick-list.sh: Include commits mentionining “CC: mesa-stable…” in pick list 
- get-pick-list: Allow for non-whitespace between “CC:” and “mesa-stable” 
- get-pick-list: Ignore commits which CC mesa-stable unless they say “9.1” 
- Bump version to 9.1.6 
Chris Forbes (5):
- i965/Gen4: Zero extra coordinates for ir_tex 
- i965/vs: Fix flaky texture swizzling 
- i965/vs: set up sampler state pointer for Gen4/5. 
- i965/vs: Put lod parameter in the correct place for Gen4 
- i965/vs: Gen4/5: enable front colors if back colors are written 
Christoph Bumiller (1):
- nv50,nvc0: s/uint16/uint32 for constant buffer offset 
Dave Airlie (1):
- gallium/vl: add prime support 
Eric Anholt (1):
- egl: Restore “bogus” DRI2 invalidate event code. 
Jeremy Huddleston Sequoia (1):
- Apple: glFlush() is not needed with CGLFlushDrawable() 
Kenneth Graunke (1):
- glsl: Classify “layout” like other identifiers. 
Kristian Høgsberg (1):
- egl-wayland: Fix left-over wl_display_roundtrip() usage 
Maarten Lankhorst (2):
- osmesa: link against static libglapi library too to get the gl exports 
- nvc0: force use of correct firmware file 
Marek Olšák (4):
- r300g/swtcl: fix geometry corruption by uploading indices to a buffer 
- r300g/swtcl: fix a lockup in MSAA resolve 
- Revert “r300g: allow HiZ with a 16-bit zbuffer” 
- r600g: increase array size for shader inputs and outputs 
Matt Turner (2):
- i965: NULL check prog on shader compilation failure. 
- i965/vs: Print error if vertex shader fails to compile. 
Paul Berry (1):
- glsl: Handle empty if statement encountered during loop analysis.