Mesa 7.0.1 Release Notes / August 3, 2007¶
Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
MD5 checksums¶
db55141a44b902fcc61d9265b7862c06  MesaLib-7.0.1.tar.gz
c056abd763e899114bf745c9eedbf9ad  MesaLib-7.0.1.tar.bz2
ecc2637547fae2b38271ae362d013afa  MesaLib-7.0.1.zip
b85a4a5be4e829f4a1165e4514b13183  MesaDemos-7.0.1.tar.gz
3b66b3268df12ca8a6c4e0c4c457912c  MesaDemos-7.0.1.tar.bz2
b1c18006f16e44e80fea66774c59b391  MesaDemos-7.0.1.zip
b87a69986839ae43ce12fc8e3dc1ebb4  MesaGLUT-7.0.1.tar.gz
25f30d0c1651997b4412366ba0572f7f  MesaGLUT-7.0.1.tar.bz2
676ee6682a6ce78a5540554fd975c03e  MesaGLUT-7.0.1.zip
New features¶
- Added a bluegene-osmesa build config 
Bug fixes¶
- Fixed some MingW build issues 
- Added a few missing OpenGL 2.0 API entrypoints: - glVertexAttrib4bv 
- glVertexAttrib4iv 
- glVertexAttrib4ubv 
- glVertexAttrib4uiv 
- glVertexAttrib4usv 
 
- Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457 
- GLSL bug fix: added vec2(vec4) constructor 
- GLSL bug fix: .strq and .rgba writemasks didn’t always work 
- Stencil pixel map didn’t always work for glDrawPixels (bug 11475) 
- Fixed polygon stipple bug in i915 driver 
- Binding a zero-sized texture didn’t disable texturing (bug 11309) 
- Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn’t include the terminating zero (bug 11588) 
- glXChooseFBConfig() in Xlib driver didn’t handle GLX_STEREO flag properly 
- Fixed a GLSL function call bug (#11731) 
- glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn’t work (bug 11754) 
- glGetAttribLocation() always returned 1 (bug 11774) 
- Fixed a few memory-related bugs in GLU library 
Changes¶
- The libOSMesa library version has been reverted to 6.5.3 (soname=6) in order to avoid application linking issues. Otherwise, applications previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7 
- Dropped obsolete, unmaintained Windows project files for VC6 and VC7. 
To Do (someday) items¶
- Switch to freeglut 
- Fix linux-glide target/driver. 
- Improved lambda and derivative calculation for frag progs. 
Driver Status¶
Driver         Status
----------------------  ----------------------
DRI drivers     varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32       implements OpenGL 2.1
Glide (3dfx Voodoo1/2)  implements OpenGL 1.3
SVGA            unsupported
Wind River UGL      unsupported
DJGPP           unsupported
GGI         unsupported
BeOS            unsupported
Allegro         unsupported
D3D         unsupported